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¡Gracias @Gherla! | ¡Gracias @Ikaros[LW]! | ¡Gracias @niko1996arg! | ¡Gracias @trashmunster! |
################################################## ##############
# State script for Spore game
#
# This basically defines the different parts of the game,
# and what has to be turned on or off as we move between
# those parts.
#
# Note: if you run with the -demo flag, you'll start up
# with the Demo state. Otherwise, you can run with
# -state:<stateName> to get a specific state.
#
state GameCinematicsMode
mode GameCinematics
end
################################################## ###############################
# Main
################################################## ###############################
# default entry state.
state Main -id 0
description "Spore Launch Screen"
gotoState GalaxyGameEntry
# gotoState DevLauncher
end
state DevLauncher -id 1
entry
mode EffectsViewer # just to get a black background.
cheat "uilayout -load E3LaunchScreen 0x027996d8 0x0279bf9e"
effect I_splashscreen
effect UI_splashscreen_start
exit
cheat "uilayout -unload E3LaunchScreen"
end
state BasicLauncher
entry
mode Launcher
exit
end
# backwards compat. for sniffs
# TODO: shouldn't they be calling Main?
state LaunchScreen
gotoState DevLauncher
end
seti kMessageLoadGame 0xf8b1a2af
state LoadGame
description "Load Game"
entry
mode LoadGame
message -id $kMessageLoadGame
exit
end
################################################## ###############################
# Demo States
################################################## ###############################
# Run game with -demo to get this.
state Demo
description "Spore EAP3 Demo"
cheat "prop demo true"
gotoState GalaxyGameEntry
end
################################################## ###############################
# Preload
################################################## ###############################
# Run game with -preload to get this.
state Preload
end
################################################## ###############################
# Main game
################################################## ###############################
# Editors, direct entry
seti kMessageSwitchEditor 0x022d308b
# assign manual IDs just so I can fill in the UI layout stuff more easily.
state PlannerThumbnailGen -id 0x734444b0
mode Editors
message -id $kMessageSwitchEditor -data1 (hash(PlannerThumbnailGen))
end
state CellEditor -id 0x022d9e00
mode Editors
message -id $kMessageSwitchEditor -data1 (hash(CellTemplate))
end
state CellToCreatureEditor -id 0x0588b78b
mode Editors
message -id $kMessageSwitchEditor -data1 (hash(CellToCreatureEditor))
end
state CreatureEditor -id 0x022d9e01
mode Editors
message -id $kMessageSwitchEditor -data1 (hash(CreatureEditorExtraLarge))
end
state BuildingEditor -id 0x022d9e02
mode Editors
message -id $kMessageSwitchEditor -data1 (hash(BuildingTemplate))
end
state VehicleEditor -id 0x022d9e03
mode Editors
message -id $kMessageSwitchEditor -data1 (hash(VehicleTemplate))
end
state VehicleLandEditor -id 0x052b3270
mode Editors
message -id $kMessageSwitchEditor -data1 (hash(VehicleMilitaryLand))
end
state VehicleAirEditor -id 0x052b3271
mode Editors
message -id $kMessageSwitchEditor -data1 (hash(VehicleMilitaryAir))
end
state VehicleWaterEditor -id 0x052b3272
mode Editors
message -id $kMessageSwitchEditor -data1 (hash(VehicleMilitaryWater))
end
state UFOEditor -id 0xf12178d3
mode Editors
message -id $kMessageSwitchEditor -data1 (hash(UFOEditorSetup))
end
state FloraEditor -id 0x022d9e05
mode Editors
message -id $kMessageSwitchEditor -data1 (hash(FloraEditorSetup))
end
state TribalAccessoriesEditor -id 0x022d9e06
mode Editors
message -id $kMessageSwitchEditor -data1 (hash(SpaceAccessoriesEditorSetup))
end
state TerrainEditor -id 0x022d9e10
mode TerrainEditor
end
########################
# Level Editor
########################
state LevelEditor
entry
mode Game_EditMode
exit
end
state LevelEditorFromSpaceGame
entry
gotoState LevelEditor
exit
end
state LevelEditorFromCreatureGame
entry
gotoState LevelEditor
exit
end
state LevelEditorFromTribeGame
entry
gotoState LevelEditor
exit
end
state LevelEditorFromCivilisationGame
entry
gotoState LevelEditor
exit
end
########################
# Cell Game
########################
# Games, direct entry
state CellGame
entry
mode Game_Cell
exit
end
state CellGameFromLaunchScreen
entry
gotoState CellGame
exit
end
state CellGameFromLoadGame
entry
gotoState CellGame
exit
end
########################
# Creature Game
########################
state CreatureGame
entry
mode Game_Creature
exit
end
state CreatureGameFromLevelEditor
entry
gotoState CreatureGame
exit
end
state CreatureGameFromLaunchScreen
entry
gotoState CreatureGame
exit
end
seti kMessageCellToCreatureTransition 0x02A4f8f0
state CreatureGameFromCellGame
entry
gotoState CreatureGame
exit
message -id $kMessageCellToCreatureTransition
end
state CreatureGameFromLoadGame
entry
gotoState CreatureGame
exit
end
########################
# Tribe Game
########################
state TribeGame
entry
mode Game_Tribe
exit
end
state TribeGameFromLevelEditor
entry
gotoState TribeGame
exit
end
seti kMessageCreatureToTribeTransition 0x0234e60a
state TribeGameFromCreatureGame
entry
gotoState TribeGame
exit
end
state TribeGameFromLaunchScreen
entry
gotoState TribeGame
exit
end
state TribeGameFromLoadGame
entry
gotoState TribeGame
exit
end
########################
# Civilisation Game
########################
state CivilisationGame
entry
mode Game_Civ
exit
end
state CivilisationGameFromLevelEditor
entry
gotoState CivilisationGame
exit
end
state CivilisationGameFromLaunchScreen
entry
gotoState CivilisationGame
exit
end
state CivilisationGameFromLoadGame
entry
gotoState CivilisationGame
exit
end
state CivilisationGameFromTribeGame
entry
gotoState CivilisationGame
exit
end
########################
# Space Game
#######################
state SpaceGame
entry
mode Game_Space
exit
end
state SpaceGameFromLevelEditor
entry
gotoState SpaceGame
exit
end
state SpaceGameFromCivilisationGame
entry
gotoState SpaceGame
exit
end
seti kMessageSpaceGameFromLaunchScreen 0x02364016
state SpaceGameFromLaunchScreen
entry
message -id $kMessageSpaceGameFromLaunchScreen
gotoState SpaceGame
exit
end
state SpaceGameFromLoadGame
entry
gotoState SpaceGame
exit
end
################################################## ##########
# Multiverse Journal
#
state MultiverseJournal -id 0x036af998
mode MultiverseJournal
end
################################################## ##########
# Development
#
state EffectsViewer
mode EffectsViewer
end
state ModelViewer
mode ModelViewer
end
state AnimViewer -id 0x679d892f
mode AnimViewer
end
state SniffTest
cheat "tester -run TestScript sniff_test -quit -ea_asserts"
end
# triggered from GGE by End key in a non-demo production build
state SniffTestWithAllAsserts
cheat "tester -run TestScript sniff_test -quit -ea_asserts"
end
state SniffTestWithTestAsserts
cheat "tester -run TestScript sniff_test -quit -test_asserts"
end
# triggered from GGE by shift-End key in a non-demo production build
state SniffTestLoadSave
cheat "tester -run TestScript sniff_test_load_save -quit -ea_asserts"
end
state GalaxyGameEntry -id 0x02ccda9c
mode GalaxyGameEntry
end
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