Looks good! The point where the tail starts is a bit too pronounced -- too sharp of a turn. I'm not sure if that's a limitation caused by the fact it's a "floating" creature? I've never done of those so I don't know. Perhaps some parts along the body and tails, simulating scales would've gone well too, it's a bit too empty there for my tastes. But these are my only qualms, small stuff. The rest is great.
Sane escribió:It's pretty cool, How did you open that creature in the initial creature editor?
Not the OP but: vanilla Spore lets you open any creature in any stage, in any editor
simply by dragging the PNG while having the editor open (LATE EDIT: this is totally NOT the technique used! Actually, you need edit the creature through the Sporepedia in the Adventure Editor -- see the video linked below). It won't let you save unless you force it through a mod. I've done this, e.g. to open Captains in the Creature Editor, change the body while retaining the outfit, and then use the Force Save mod to save it. Finally I open it in the Captain editor and save the creation to upload it. This produces a fully vanilla-compatible Captain -- I made the military units
[Tienes que estar registrado y conectado para ver este vínculo] with this technique.
(edit: here's a vid of the trick)
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