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Texturing a model with .png files!
Sporepedia 2 :: Spore World :: Mods :: Cementerio de Mods
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Texturing a model with .png files!
not sure if anyone else noticed this...
key name="skinpaintDiffuseTexture" groupid="part_skin_textures~" instanceid="1heart" typeid="png"
just sticking a .png file in the correct folder also textures the part without the use of .dds files, however, they look just as awful as they did before... and before you get any ideas, .gif does not work...
also, does anyone else have texturing issues when the spine length is increased? like my custom model looks great when there are only 2 spine bones on but once i add more the texture is choppy and blurry...
any ideas?
key name="skinpaintDiffuseTexture" groupid="part_skin_textures~" instanceid="1heart" typeid="png"
just sticking a .png file in the correct folder also textures the part without the use of .dds files, however, they look just as awful as they did before... and before you get any ideas, .gif does not work...
also, does anyone else have texturing issues when the spine length is increased? like my custom model looks great when there are only 2 spine bones on but once i add more the texture is choppy and blurry...
any ideas?
davo- Espacio
- Barra de Respeto : Mensajes : 67
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Re: Texturing a model with .png files!
I think they use .dds because of its compression and the mip maps (but no idea on how this affect to Spore, but well)
The blurry thing it's normal, Spore has a limited size to all the creature texture, so when it exceed its limits it starts to resize the textures.
The blurry thing it's normal, Spore has a limited size to all the creature texture, so when it exceed its limits it starts to resize the textures.
Emd4600 [ASR]- Científico Investigador
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Re: Texturing a model with .png files!
but should it be so blurry that i can see the uv mapping or more of a grid like pattern???
this pic is with the minimal of 2 spine links...
http://speedcap.net/sharing/screen.php?id=files/17/51/175180e26e2fe904e1273479d4c1ece1.png
this is with a full spine... the part was not edited...
http://speedcap.net/sharing/screen.php?id=files/cc/4b/cc4bedc10625c6b5eb99a83516426007.png
usually i have the page convert the site to english, so if it does what mine does, i just want to be clear there are 2 links of the pictures...
page translations usually remove the links for me
this pic is with the minimal of 2 spine links...
http://speedcap.net/sharing/screen.php?id=files/17/51/175180e26e2fe904e1273479d4c1ece1.png
this is with a full spine... the part was not edited...
http://speedcap.net/sharing/screen.php?id=files/cc/4b/cc4bedc10625c6b5eb99a83516426007.png
usually i have the page convert the site to english, so if it does what mine does, i just want to be clear there are 2 links of the pictures...
page translations usually remove the links for me
davo- Espacio
- Barra de Respeto : Mensajes : 67
Fecha de inscripción : 18/03/2012
Premios :
Re: Texturing a model with .png files!
You can avoid this making the creature texture limits bigger. But bigger textures will mean less rendiment.
Spore applies an Anisotropic filter so the textures don't see pixelated when reduced.
Spore applies an Anisotropic filter so the textures don't see pixelated when reduced.
Emd4600 [ASR]- Científico Investigador
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¿Algo que decir? : -RELLENAR-
Fecha de inscripción : 16/06/2012
Premios :
Re: Texturing a model with .png files!
yes bigger textures seem to work best, thanks...
davo- Espacio
- Barra de Respeto : Mensajes : 67
Fecha de inscripción : 18/03/2012
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Re: Texturing a model with .png files!
Also, there is a property (I don't remember its name, but it's near the skinpaint properties) that can avoid this a bit more. Put it to 0.
Emd4600 [ASR]- Científico Investigador
- Puntos de Capitán : 50
Actividad de Arquetipos : Ver
Barra de Respeto : Mensajes : 4823
Sexo :
Edad : 24
Fecha de nacimiento : 04/06/2000
Localización : -RELLENAR-
¿Algo que decir? : -RELLENAR-
Fecha de inscripción : 16/06/2012
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Sporepedia 2 :: Spore World :: Mods :: Cementerio de Mods
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